ABOUT HOW THE GAME IS BEING DONE
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ABOUT HOW THE GAME IS BEING DONE
Crab Nicholson Extreme Sleepover is programmed using GameMaker.
It's a text adventure, reminiscent of very old classics such as Zork. However, it'll have graphical elements (we haven't decided on what and where yet) and a soundtrack (listen to the theme song here).
The original cover advertises it as a DS game, and indeed, it'd be kickass if we could release it as a commercial DS game. However, GameMaker can't compile DS games and we do not have the SDK anyway. If anyone has skills in that domain, their help would be welcome.
So it'll probably just be a PC-game.
Crab Nicholson Extreme Sleepover will contain massive amounts of awesomeness, extremeness, and sheer win. Anything that fits those points can be suggested and integrated into the game : this includes giant sharks, wolf shirts, cosmic dolphins, fabulous mittens, etc.
Crab Nicholson Extreme Sleepover has no exact release date. It'll be done when the community feels it is.
It's a text adventure, reminiscent of very old classics such as Zork. However, it'll have graphical elements (we haven't decided on what and where yet) and a soundtrack (listen to the theme song here).
The original cover advertises it as a DS game, and indeed, it'd be kickass if we could release it as a commercial DS game. However, GameMaker can't compile DS games and we do not have the SDK anyway. If anyone has skills in that domain, their help would be welcome.
So it'll probably just be a PC-game.
Crab Nicholson Extreme Sleepover will contain massive amounts of awesomeness, extremeness, and sheer win. Anything that fits those points can be suggested and integrated into the game : this includes giant sharks, wolf shirts, cosmic dolphins, fabulous mittens, etc.
Crab Nicholson Extreme Sleepover has no exact release date. It'll be done when the community feels it is.
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» So... Why game maker?
» Music for the game ! LOOK NO FURTHER !
» LIST OF KNOWN BUGS AND LIMITATIONS
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