CRAB NICHOLSON EXTREME SLEEPOVER
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LIST OF KNOWN BUGS AND LIMITATIONS

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LIST OF KNOWN BUGS AND LIMITATIONS Empty LIST OF KNOWN BUGS AND LIMITATIONS

Post  Orteil Mon Jan 25, 2010 3:13 pm

-It's actually possible to put X in Y, even if Y is already in X.

-No disambiguation yet (no "which mitten did you mean ?"). ADDED

-Things don't belong to other things yet (you can't say "pick drawer of the nightstand", just "pick drawer"; same goes for "eat Nicholson's pincers", but you're probably better off not doing that anyway). ADDED

-No plurals : if you type "eat burgers", only one burger will be eaten.


Last edited by Orteil on Mon Feb 08, 2010 11:34 am; edited 1 time in total
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Post  G Tue Jan 26, 2010 7:05 pm

I've noticed that it's possible to go to sleep repeatedly, with no "You're already asleep!" message.
And no matter how furiously you masturbate, you never ejaculate.

Minor grammar mistake:
If you try to put an object into the mittens, it says "A fabulous mittens cannot contain things."

You can put X into Y, even if X is not in the player's inventory. Or is it supposed to be like that, and you're supposed to use the box in place of an inventory? Still seems odd that I can put the bands in the box when I haven't found the bands yet. Items can also be "gotten" multiple times.
I really like how you set up the box, though, and how it reads off all the items.
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Post  Orteil Wed Jan 27, 2010 6:15 am

-Haha, I didn't remember I implemented sleep. That'll be fixed in the next release.
EDIT : wait, I didn't. How did you manage to "fall asleep" ?

-I'll create a jizz object the first time you masturbate; it'll expand with each subsequent fapping.

-Also yeah, the pronouns pasring code is very buggy right now.

-There's no real inventory right now : the items stay where they are when you "take" them.

-Putting X somewhere else silently implies that you take the object first; same when eating an object, etc.

-The box just has a Container flag, like the drawer and the closet. You can put things in those too.
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Post  G Wed Jan 27, 2010 5:33 pm

Orteil wrote:-Haha, I didn't remember I implemented sleep. That'll be fixed in the next release.
EDIT : wait, I didn't. How did you manage to "fall asleep" ?

-I'll create a jizz object the first time you masturbate; it'll expand with each subsequent fapping.

-Also yeah, the pronouns pasring code is very buggy right now.

-There's no real inventory right now : the items stay where they are when you "take" them.

-Putting X somewhere else silently implies that you take the object first; same when eating an object, etc.

-The box just has a Container flag, like the drawer and the closet. You can put things in those too.

I typed "Go to bed", or "go to sleep".

AND FUCK YEAH, JIZZ SCRIPTS. Maybe we should implement a way to replenish semen?
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Post  Orteil Wed Jan 27, 2010 5:40 pm

Oh right, right now "go to" is a placeholder action (it'll accept any destination, including "go fuck myself").
Also jizzing could decrement a counter, and when it reaches 0, it says "your balls are empty. Nothing comes out" or something. You can refill them by doing other actions than fapping, I guess.
...I really don't thing masturbation should be a major concern this early in the development
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Post  Tab Fri Jan 29, 2010 7:36 am

What I typed: play, put leaflet in box, destroy box, look

The error
Code:
___________________________________________
ERROR in
action number 1
of Draw Event
for object HUD:

In script leaflet:
In script Location:
Error in code at line 3:
  return " "+InType2In(self.InType)+" "+GetName("the|"+self.InObj.Name);

at position 66: Wrong type of arguments to +.

After clicking Ignore the game continues on the "look" command and tells me what is in the room including the leaflet, but not the box, which were destroyed. Interacting with the leaflet (I tired "read leaflet") produces the same error as above. I am guessing that the leaflet was not destroyed when I destroyed the box.
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Post  Orteil Sat Jan 30, 2010 5:25 am

Tab => haha, "destroy" is a testing command, I didn't really think people would try that. I'll secure the test commands in the next release.
The reason why that bug happened is that the game knows the leaflet is in an object, but it can't determine which one since it's been destroyed. I'll sort that out.
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Post  Niggolson Mon Feb 22, 2010 1:49 pm

version 0.004

Code:

open nightstand

throws this error

Code:


___________________________________________
ERROR in
action number 1
of Draw Event
for object HUD:

In script nightstand:
Error in code at line 28:
  if (global.Context=="open") {TryParse("open "+MyDrawer.id);}

at position 57: Wrong type of arguments to +.

___________________________________________
ERROR in
action number 1
of Draw Event
for object HUD:

In script nightstand:
Error in code at line 28:
  if (global.Context=="open") {TryParse("open "+MyDrawer.id);}

at position 57: Wrong type of arguments to +.

ignore results in
Code:
can't open the nightstand

not a problem, j.t.l.y.k.
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Post  Zaphod Beeblebrox Wed Mar 10, 2010 9:13 pm

The jizz thing made me think of something. When you grab the Atari, and spin around and throw up, you should become hungry, and that is sort of a motive to go check out the kitchen. Naturally created goals and quests that encourage exploration are the way to go.
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Post  chompy5 Mon Feb 07, 2011 5:30 pm


___________________________________________
ERROR in
action number 1
of Create Event
for object HUD:

Error defining an external function.


This is the error I get when I try to start the game. Any suggestions?
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