CRAB NICHOLSON EXTREME SLEEPOVER
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THE OFFICIAL PLOT SO FAR

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Post  Orteil Mon Jan 25, 2010 1:50 pm

This is the plot of the game with all validated suggestions so far.
This list only mentions the basic steps that progress the plot.

(Note : this uses http://crabnicholson.blogspot.com/ as a basis)


1. THE BEDROOM (details)
The player starts the game in THE BEDROOM. His life is lame and boring. He's also tired as shit.
He can look around but can't walk out but is incented every turn to go to sleep ("I said you're fucking tired, godamn.").
The section ends when the player decide to go to bed, which displays :
Code:
You stretch out and pull back your covers, wiping off the cat vomit. You pull up the covers and turn on a side, thinking about what you are going to do tomorrow. Same shit, different day.

You begin to doze off, dreams of sweet ass cheeks floating into your little head. All of the sudden the door explodes. Crab Nicholson emerges!

"ARE YOU READY FOR THAT SLEEPOVER NIGGER? FUCK YEAH YOU ARE!"

Nicholson hoists you up with his massive claws and whisks you away.

?. ???
*shit happens... but what ?*


?. CRAB NICHOLSON'S BEDROOM

Code:
You are in the bedroom. You see Crab Nicholson. He has no mittens. His claws are menacing. Exits are bathroom, kitchen, living room, and Crab Nicholson's
ULTIMATE LAIR OF AWESOMENESS

You can only go to the ULTIMATE LAIR.

Opening the door to the LAIR yields :
Code:
The door opens, and out pour lovely rainbows. Beautiful colors spread all over your body, drowning you deeply in ecstasy. The blues and oranges and ohhhhh it's like cumming all over! DragonForce is blaring across the hallway. The LAIR OF EXTREME AWESOMENESS is now open to you.

?. ULTIMATE LAIR OF AWESOMENESS

Code:

>enter LAIR OF EXTREME AWESOMENESS
You walk slowly through the door, bathed in all the wonderful colors. Crab Nicholson follows, shutting the door behind him. On the floor is a BOTTLE, an ATARI 2600, a BOX OF DVDS, a BAG OF CHIPS, and A BLOWUP DOLL.

>look atari 2600
You turn 2600 degrees and vomit violently.
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Post  Zaphod Beeblebrox Mon Feb 08, 2010 8:57 am

What if you find a blindfold, and when you wear it, you are able to take the atari without turning 2600 degrees? Maybe not a blindfold, maybe some heavy boots or something.The point is you could then use it as a weapon.

>THROW ATARI
>CRAB NICHOLSON CATCHES THE ATARI IN HIS RIGHT PINCER, AND STARTS SPINNING UNCONTROLLABLY

If you did this to him in a specific room, it could complete some puzzle or something; him spinning could tear the room apart, unlock some secret room, who knows.
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Post  Orteil Mon Feb 08, 2010 10:41 am

Fuck yeah. The Atari is already in, I'll implement your idea when we find a place to put the blindfold/heavy boots item.
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Post  Zaphod Beeblebrox Mon Feb 08, 2010 6:10 pm

I just love the idea of having this item that seems stupid and useless, but turns out to be awesome and useful.
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Post  Balls to walls Mon Aug 23, 2010 7:23 pm

why is it I hear about all these strange items and yet they are not there? like the box of dvd's and the bottle and the blow up doll? All i have is a joystick chips and atari
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Post  QuantumBox Mon Jul 16, 2012 10:46 am

Balls to walls wrote:why is it I hear about all these strange items and yet they are not there? like the box of dvd's and the bottle and the blow up doll? All i have is a joystick chips and atari
same.
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