Need to expand the overall idea

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Re: Need to expand the overall idea

Post  God on Mon Mar 01, 2010 6:49 am

Suggest that the party is over at dawn, and that a certain number of actions make up an hour.
If you enter the laboratory, you can discover a device that links your brainwaves up to the house, as the house (being crab-shaped) stands up and begins to walk, running on the sheer radness you experience. The longer the house manages to outrun the dawn, galloping across the surface of the world, the further you can get.
If you take too long over things and morning comes, your mother comes to get you, and that's a bad ending, even worse than death.

Will this encourage awesome endgame suicides by players, and make high scores more competitive? I hope so.

>Equip helmet of radness
"You place the helmet on your head"
>Use chainsaw on Cheetos
"NNnnnNRNnNNRnRNRRROOOOOOOOOWWWWW! The chainsaw shreds through the bag, spraying half the Cheetos all over the floor. Crab Nicholson clicks his pincers with delight and begins to eat Cheetos form the floor."
"The extreme radness of this act causes the house to arise, and scuttle majestically westward. It is now 9PM."

This helmet could also have an effect on you which personifies Crab's master plan, eg it imprints on your brainwaves and you are gradually turning into another Crab Nicholson.

"That action was rad, dude. The helmet of radness hums as the house clambers across a mountain. You throw back your head, laughing maniacally."

Do you win time to continue or avoid using the helmet much in order to preserve your waning sanity?
Do you destroy the helmet and let Crab die, or do you power the house through a giant robot battle to save him?
Survival or brovival?
Can you save Crab without having your mind taken over?
Find out on next week's CRAB NICHOLSON EXTREME SLEEPOVER.
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Re: Need to expand the overall idea

Post  God on Wed Mar 03, 2010 3:57 pm

I'd like a yes or no on this "Giant robot crab house" idea from y'all, since I'm already frothing with ideas on where this setting could lead the game's storylines and puzzles and I don't want to waste effort if it's a crap idea to begin with.
I think it provides a neat early-mid-game incentive to get trying things to extend your game life and opens up possibilities for an endgame with showdowns and choices, but without feedback I'm not sure if it's just LOL SO RANDUM XD that will turn people off the game.
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Re: Need to expand the overall idea

Post  God on Mon Mar 15, 2010 7:35 am

I should probably mention I took it as read that there should be a laboratory.
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Re: Need to expand the overall idea

Post  decagon on Thu Mar 18, 2010 1:59 pm

To gain legitimacy amongst the populace, Crab Nicholson must be joined in holy union with the divine. Where once he was Crab and Man, he must now become God.

We can accomplish this through the establishment of a series of tales that serve to secure his position as a superhuman being. Who is it that could move mountains, with just a wave of his claws? Crab Nicholson. Who is that could part oceans, and control the very winds? Crab Nicholson. His will be a glorious power, a power beyond any of our feeble human imaginings.

Now, one may think that superfluous displays of might would damage his image, making him appear more as a superhero, a cultural institution, rather than a God. This would be fine. For what is a cultural icon, but a modern God? Who do we worship when we eat our meals in front of the television? When we drive our cars to the market square? Crab Nicholson may begin as a mere inkling in the public eye, a ripple in the minds of men. But a ripple can one day become a wave. Our purpose is to plant to seed, so that our children may one day experience the joy that Crab Nicholson will bring to us all.

And so, I propose that our story focus on all the glory that is Crab Nicholson. We may borrow the trappings of antiquated religions, so that his appeal is as far-reaching as the sunrise. And most importantly, we must incorporate an everyman aspect to his story. Every man, woman, and child must be able to relate to Crab Nicholson, and know what he has done for each and every one of them.

This is why I suggest that we preserve the idea of the Extreme Sleepover. The sleepover is a joyous occasion celebrated the world over. Through the story of Sleepover, we can create a holy day for all to enjoy, so that all may experience the infinite joy that is Crab Nicholson.

Crab Nicholson must also be made to shown to be infallible, though still grounded in reality. Do not forget that he was once man, and the populace can much more easily grasp a tangible God. He will appear in his true form, of both Crab and Nicholson. These, combined with his divinity, will form a Trinity that encompasses all of creation.

The protagonist, or main character, will observe Crab Nicholson during the course of the Sleepover, and go on many grand adventures with him within his Home. For the protagonist is ourselves, and we are simply guests in his Great House.

We will brave the abyssal Basement in search of video games, and travel across the Kitchen wastes for Dr. Pepper and Cheetos. It will be made clear that death is ever present, even in the Great House of Crab Nicholson. Temptation and danger lurks at every turn, waiting for the unwary to fall into their grasp. Only by listening to the guiding words of Crab Nicholson, and utilizing his powerful Gifts, can we have any hope of survival.

But let us now discuss the ultimate goal of this Extreme Sleepover. To make certain that Crab Nicholson becomes divine, the protagonist must eventually kill him. He cannot be killed in the normal way, however. Simply typing "Stab Crab Nicholson" like so many adolescent Zork players will instantly result in eternal damnation, as Crab Nicholson dies an ignominious death at the hands of the unworthy. No, the protagonist must first undergo a series of trials given to him by the Lord Crab. Only through this process can he gain the fortitude to carry out what must be done.

However, even in all this, the key to success will be our ability to execute this storyline while maintaining ambiguity. Crab Nicholson may be our spiritual guide, but we cannot simply tell this to the player. It is something they must learn, and something they must come to accept. As they fight off empty tissue boxes and pretenders to the Holy Throne, they will find that there is only one thing keeping them safe, only one thing that is the guardian of their hearts, the keeper of their souls. And that is Crab Nicholson.

Thus, the protagonist must be completely unaware at all times of the true nature of his quest. He is just a man, or a woman, depending on which gender is selected at the beginning. He cannot be a crab, for only Crab Nicholson, in his divinity, can bear that suffering. But he can be a Man, as Crab Nicholson once was, and through that connection they may share a common bond. They join together for a night of fun and excitement, and that is all they will know. Crab Nicholson will provide guidance if the player should become stuck, and also will assist the player in certain cases. Glorious cases, where they will feel the touch of his reassuring claw on their shoulder, hear his gentle "FUCK YEAR," and know that all is right with the world.
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Re: Need to expand the overall idea

Post  DiscoSexAgenda on Tue May 11, 2010 4:01 pm

If you choose to go against the wishes of Nicholson, you should be confined to the melted butter vats hidden in a secret cave underneath Don Adams' Altar in the West Bathroom. The only way to escape would be if you had previously found a Bryan Adams Tape and used it on the vat, for it now Cuts Like A Knife - but it feels so right.
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Re: Need to expand the overall idea

Post  awesometree on Tue Oct 12, 2010 1:13 pm

Seal Collin as the main antagonist? Ultra awesome or super gay?
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Re: Need to expand the overall idea

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