Need to expand the overall idea

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Need to expand the overall idea

Post  tobias on Mon Feb 08, 2010 8:54 am

So, if this is ever, EVER going to make a 1.0 release the first thing we need to do is know where we're going.

We know where it starts - JACK NICHOLSON IS A CRAB AND YOU'RE SLEEPING AT HIS PLACE FUCK YEAR

What we need now is somewhere to go from there. Call this thread "shit we'd like to see in the Crab Nicholson game"

How is the story going to play out? What new characters are we going to meet? What sort of setting do we want for the epic finale? What kind of insane moral choices are we going to have to make along the way? We need ideas for "shit the player is going to have to solve / figure out". We need to know more about the Crab Nicholson character, is he really just a fuckawesome batshit insane crab? Or does he have other aspects to his personality? Does he, in the end, turn out to be the villain? Do we find someone Jack Nicholson hates IRL and make HIM the villain?

Basically, dump any and all plot ideas in this thread.
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Re: Need to expand the overall idea

Post  Zaphod Beeblebrox on Mon Feb 08, 2010 9:02 am

He's both the villain and the hero.

Anyway, the game should simply involve you organising/having an awesome sleepover, but the most extreme sleepover ever. Unlocking each room somehow seems to be good motive; each room reveals more items which can be used/combined with/on other things. How each room is going to be locked in a unique and different way is a tricky one, though. There shouldn't just be a different key for each.

Mostly, I think the fun will just be seeing what can be done along the way i.e.

>RIDE CRAB NICHOLSON

>BOIL WATER
>DRINK BOILING WATER

>WEAR COOL SHADES

>EAT GOLDFISH

>CLIMB IN FRIDGE

etc.
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Re: Need to expand the overall idea

Post  tobias on Mon Feb 08, 2010 9:10 am

Ok, so the face of the game is exploration and experimentation.

I'm thinking, though, towards the end, something darker is revealed and all your previous actions turn out to be of horrible significance in Nicholson's master plan (think oblivion - dark brotherhood quests, turns out you were being sent to kill the brotherhood elite) for world domination or some shit we'll work out in more detail what his goals would be later
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Re: Need to expand the overall idea

Post  God on Mon Feb 08, 2010 9:12 am

There are quite a few things I'd like to see in this regarding the endings we should be steering towards.

I get the impression everyone wants multiple actual ending scenarios like death, arrest by time police, party ends prematurely, party ends at the proper time and is rad, party ends at the proper time and you also thwart the nether people/whatever.

But at the end, in addition to the "You lose/win" messages, I'd like an overall score, either in numbers or a rating word derived from a number score. If you get a satisfactory ending, Crab Nicholson could comment on how well you did.
I'd like a really good score to be really hard to get, to try and get a real sense of achievement into a 100% completion.

Crab Nicholson's first tests should be pretty harsh on the player character, to give the choice of whether to help him or escape seem like a valid decision. That said, the best you should get from trying to counteract Crab Nicholson should be a fairly poor ending, like the "go home" options in those Goosebumps adventure books.
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Re: Need to expand the overall idea

Post  Zaphod Beeblebrox on Mon Feb 08, 2010 9:17 am

tobias wrote:Ok, so the face of the game is exploration and experimentation.

I'm thinking, though, towards the end, something darker is revealed and all your previous actions turn out to be of horrible significance in Nicholson's master plan (think oblivion - dark brotherhood quests, turns out you were being sent to kill the brotherhood elite) for world domination or some shit we'll work out in more detail what his goals would be later

And you can choose to stand by Crab Nicholson's side, or turn against him in an epic final battle.
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Re: Need to expand the overall idea

Post  God on Mon Feb 08, 2010 9:20 am

Zaphod Beeblebrox wrote:epic final battle.

>Remove clothes
>Equip blindfold
>Wield flamethrower
>Ride unicorn
>Drink boiling goldfish water
>Attack

What makes a more extreme sleepover? Taking over the world with Crab Nicholson, or fighting him in the raddest way possible?
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Re: Need to expand the overall idea

Post  Zaphod Beeblebrox on Mon Feb 08, 2010 9:22 am

God wrote:What makes a more extreme sleepover?
This should be our mission statement.
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Re: Need to expand the overall idea

Post  Zaphod Beeblebrox on Mon Feb 08, 2010 9:25 am

God wrote:I'd like an overall score, either in numbers or a rating word derived from a number score. If you get a satisfactory ending, Crab Nicholson could comment on how well you did.
This sounds good, you could get ratings that range from like "Party-Pooper" or "Polite Guest" to "TRUE BRO" or something.
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Re: Need to expand the overall idea

Post  tobias on Mon Feb 08, 2010 9:25 am

Alright more thoughts - the multiple endings thing could work well with what we've done. 'Happy' ending would be that you discover nothing and have a fuckawesome sleepover, but it ends with some ominous statement implying that something really bad happens the next day. Then you would have the 'good' and 'evil' endings depending on whether you destroy or side with nicholson. good/evil being a working title as with what zaphod said in the second post we'd probably have some kind of 'end justifies the means' aspect of whatever nicholson is doing
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Re: Need to expand the overall idea

Post  God on Mon Feb 08, 2010 9:29 am

Zaphod Beeblebrox wrote:
God wrote:What makes a more extreme sleepover?
This should be our mission statement.

Which leads me to further questions. If we must make the sleepover the most extreme we can, where do you sleep after all this?
On a volcano? On a bed forged from gold, babes and golden babes? Encased in carbonite, taken as a prize for Jabba the Hutt? On the floor, covered in other people's vomit? On the ceiling, openly taunting the laws of nature? Do you turn into a nocturnal vampire exactly at daybreak, meaning the sleepover must continue through the day?

[Edit] Or do you have sex with Crab Nicholson, and sleep with him?
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Re: Need to expand the overall idea

Post  tobias on Mon Feb 08, 2010 9:32 am

God wrote:where do you sleep after all this?
On a volcano? On a bed forged from gold, babes and golden babes? Encased in carbonite, taken as a prize for Jabba the Hutt? On the floor, covered in other people's vomit? On the ceiling, openly taunting the laws of nature? Do you turn into a nocturnal vampire exactly at daybreak, meaning the sleepover must continue through the day?

That's the kind of question I think would best be answered by /v/ in it's entirety, y'know make a simple thread "You're at Crab Nicholson's Extreme Sleepover. Where do you sleep?" and just pick the best answer
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Re: Need to expand the overall idea

Post  God on Mon Feb 08, 2010 9:36 am

Although come to think of it, you might need to choose a lot of answers and have where you get to sleep at the end of the game determined by your score.

EG if you escape, Crab Nicholson just re-kidnaps you, and due to being such a party pooper, you sleep in the Scrotum Chamber/something else bad.
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Re: Need to expand the overall idea

Post  tobias on Mon Feb 08, 2010 9:41 am

Score an awesome crib, I like it
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Re: Need to expand the overall idea

Post  Zaphod Beeblebrox on Mon Feb 08, 2010 9:42 am

Perhaps you simply don't sleep at all, and at any number of points, you can fall asleep and the game ends there with you waking up the next morning(similar to the 'getting too drunk' idea).

Perhaps the best ending has you standing there, drenched in whatever, having just defeated the who-knows-what-for-now, with the sunrise creeping up over the horizon, glistening off your bloody face.
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Re: Need to expand the overall idea

Post  Captain Cornflake on Mon Feb 08, 2010 10:19 am

-Liquor Drinkan
-Ultimate pillow fortress
-Getting sick of nicholsons shenanigans
-Trying to escape
-Borderline paranoia over Crab's ultimate goal
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Re: Need to expand the overall idea

Post  G on Mon Feb 08, 2010 3:05 pm

tobias wrote:
God wrote:where do you sleep after all this?
On a volcano? On a bed forged from gold, babes and golden babes? Encased in carbonite, taken as a prize for Jabba the Hutt? On the floor, covered in other people's vomit? On the ceiling, openly taunting the laws of nature? Do you turn into a nocturnal vampire exactly at daybreak, meaning the sleepover must continue through the day?

That's the kind of question I think would best be answered by /v/ in it's entirety, y'know make a simple thread "You're at Crab Nicholson's Extreme Sleepover. Where do you sleep?" and just pick the best answer

Who the fuck sleeps at sleepovers? If it's to be an EXTREME sleepover, you drink lots of caffeine and party all night. If you pass out, it's game over.
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Re: Need to expand the overall idea

Post  Zaphod Beeblebrox on Mon Feb 08, 2010 6:12 pm

Captain Cornflake wrote:-Liquor Drinkan
-Ultimate pillow fortress
-Getting sick of nicholsons shenanigans
-Trying to escape
-Borderline paranoia over Crab's ultimate goal

Definitely yes!
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Re: Need to expand the overall idea

Post  tobias on Mon Feb 08, 2010 8:11 pm

Ok, brace yourselves

At some point in the night, you decide to call up a bunch of people and invite them to the sleepover. One of your friends you don't like as much happens to be hanging around with Nicholas Cage, who uncomfortably gets invited to the sleepover by proxy. Nicholas Cage, fed up with being underappreciated, plans to steal Crab Nicholson's power/treasure and use it to force everybody to watch his movies over and over again.
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Re: Need to expand the overall idea

Post  Zaphod Beeblebrox on Tue Feb 09, 2010 1:19 am

tobias wrote:Nicholas Cage.

I'm cool with some Nicolas Cage.
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Re: Need to expand the overall idea

Post  tobias on Fri Feb 12, 2010 6:03 am

Orteil, you being the director of this project, it would help a lot if you could give feedback on everything so we know which ideas to develop and which to scrap.
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Re: Need to expand the overall idea

Post  Orteil on Fri Feb 12, 2010 7:54 am

Everything mentionned above is fine for the game. CNES is a game that branches into shitloads of different scenarios, depending on the player's input - or on some occasions, pure chance; that's why everything that could lead to interesting situations is possible, even if it cancels other propositions - since they'll be different paths of the gameplay.

Which means you can try to trash Crab Nicholson's party, and he'll become your foe; you can enter a specific room at some point and find out Nicholas Cage (or any other enemy of the Crab) is planning evil, evil things - and the goal (or one of the goals) of the game becomes thwarting his plan. Your decisions could also lead you to just go to sleep - and that'd be a boring option caused by boring choices.

Just keep this in mind : this game does not care whether something is logical or not, or even possible at all; this game doesn't give a fuck about the basic rules of space-time continuum; the only guideline is this - if it's awesome, extreme, or otherwise fucking amazing, it HAS to be in the game.

...opinions ?
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Re: Need to expand the overall idea

Post  kintatsu on Fri Feb 12, 2010 8:50 pm

I think Crab Nicholson should go on an extreme panty raid.
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Re: Need to expand the overall idea

Post  Zaphod Beeblebrox on Sat Feb 13, 2010 8:41 pm

Orteil wrote:Everything mentionned above is fine for the game. CNES is a game that branches into shitloads of different scenarios, depending on the player's input - or on some occasions, pure chance; that's why everything that could lead to interesting situations is possible, even if it cancels other propositions - since they'll be different paths of the gameplay.

Which means you can try to trash Crab Nicholson's party, and he'll become your foe; you can enter a specific room at some point and find out Nicholas Cage (or any other enemy of the Crab) is planning evil, evil things - and the goal (or one of the goals) of the game becomes thwarting his plan. Your decisions could also lead you to just go to sleep - and that'd be a boring option caused by boring choices.

Just keep this in mind : this game does not care whether something is logical or not, or even possible at all; this game doesn't give a fuck about the basic rules of space-time continuum; the only guideline is this - if it's awesome, extreme, or otherwise fucking amazing, it HAS to be in the game.

...opinions ?

Sounds amazing, for the game to change every time you play it is exactly the sort of awesome thing this game should be. Crab Nicholson is so unpredictable, and so is his game.
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Re: Need to expand the overall idea

Post  God on Mon Feb 15, 2010 6:26 am

I think all available story paths should occur with essentially the same objects and rooms available, that way plenty of story-important objects in some scenarios will be useless in others.
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Re: Need to expand the overall idea

Post  Jesus_Tks on Mon Feb 22, 2010 7:56 am

Could just make a few threads on /v/ and cherry-pick the best ideas, there does tend to be a lot of awesome and extreme ideas in CNES threads whenver they've been made.

It basically needs to be everything you can possibly think of that is extreme all bundled into one place. Just combine ridiculous activities together and one of them is bound to be good.
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Re: Need to expand the overall idea

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